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Image & Video APIs

Video artistic effects

Last updated: Jun-26-2026

Apply artistic and visual effects to your videos, including blurring, stabilization, a vignette, and visual noise.

Blur

Use the blur video effect to add a level of blurriness to a video. You can control the strength of the blur with a parameter (range: 1 to 2000). When working with video overlays, you can also add the blur to the container or to the overlay.

For example, the container video plays a blurred version of the video, while a smaller overlay plays the video clearly:


See full syntax: e_blur in the Transformation Reference.

Try it out: Blur.

Tip
There's also an option to use a blurred version of your video in the background when the video's aspect ratio is different than the video player dimensions you specify. To do this, use the pad cropping option and set the background value to blurred. For details, see pad with blurred video background

Deshake

The deshake video effect applies a filter that attempts to fix small changes in horizontal and vertical motion shift. This filter helps remove camera shake from hand-holding a camera, bumping a tripod, moving on a vehicle, etc. A value between 0-64 can also be specified that determines the maximum extent of movement in the horizontal and/or vertical direction in pixels, with the default set to 16 pixels.

In this example, the deshake effect is applied to a home video with the default max shift of 16 pixels:


See full syntax: e_deshake in the Transformation Reference.

Vignette

Fade the edges of videos into the background using the vignette effect.


See full syntax: e_vignette in the Transformation Reference.

Visual noise

Use the noise video effect to add visual noise to a video. Noise is a random pattern superimposed on the video, visible as a random flicker of "dots" or "snow". The amount of noise added to the video is set by adding an integer value to the parameter, ranging from 0 (no noise) up to 100. In this example, the noise effect is added to the video with the max value of 100:


See full syntax: e_noise in the Transformation Reference.

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