Paste one prompt into your AI coding assistant and it sets up Cloudinary for you: installs the SDK, configures skills and MCP servers, and validates your setup.
Learn how to install and configure the Svelte Cloudinary community-developed library in your environment. This will enable you to utilize Cloudinary for uploading, managing, and displaying assets in your applications.
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Svelte is a modern JavaScript framework designed for building web applications, with SvelteKit providing a convenient option for constructing full-stack applications. Svelte Cloudinary enables developers to manage and optimize the media files in their applications.
Svelte Cloudinary provides access to components for optimizing and modifying media files, and enabling client-side media uploads. Additionally, Cloudinary provides a Node.js SDK for server-side integration with Svelte applications, particularly useful for managing image uploads in scenarios like user forms. This video tutorial focuses on setting up and utilizing the Svelte SDK within an existing Svelte application.
The first step is to install Svelte Cloudinary using npm install svelte-cloudinary. Once installed, set your environment variable for Cloudinary in your .env.local or .env file using the format: VITE_PUBLIC_CLOUDINARY_CLOUD_NAME="[Your Cloud Name]". Find your Cloud name on your Cloudinary Dashboard.
Now, you can start using Cloudinary. Let's focus on the CldImage component. Import it using import { CldImage } from "svelte-cloudinary", and in your app, instead of using the standard image tag, use CldImage. For the source, pass a public ID of the image. In this example, the public ID for a Cloudinary image is "demo/red-sneaker".
You also need to define the width and height properties to avoid layout shift. This setup ensures optimized images, with the image format tailored to the device, reducing file size significantly.
Open the Network tab and refresh your page to check the format and size of your image, with and without the CldImage component. You'll notice that when you use CldImage, your images are smaller and use the format that's optimal for the requesting browser.
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