Cloudinary Blog

Archive for 2014
KartRocket, managing high quality e-commerce sites
Every once in a while we choose to present a case study of one of our customers and share it with our community. This is a good chance to show the different ways Cloudinary can be integrated, and the various types of customers we have. Today we would like to share a case study of KartRocket
 
 
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Introducing a new cloud based image upload UI widget

Many websites and mobile applications support user uploaded images and other files. This requires a service to receive and process the uploads, store them safely, manipulate them to match the website or app’s design, and deliver them to your users. This also requires a user interface within your site or app that allows users to easily upload images.  

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Our free plan quota just got 500% bigger

By Orly Bogler
Our free plan quota just got 500% bigger
We know what it's like to launch a new venture and what it takes to succeed as a company with bootstrapped origins.
 
Cloudinary was extremely fortunate to grow and become an established brand with an amazing customer base, and we never lost sight of our entrepreneurial spirit and love to the startup-y way of thought.
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10 Startups that manage their images in the cloud, Part 5
Often developers these days realize that they may be "re-implementing the wheel" building in-house technical solutions that are external to their core proposition. To solve this problem, they are looking for the best off-the-shelf SaaS solutions that will help them focus, get to market sooner, with better products, for lower overall costs.
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Animated GIF? Convert to WebM or MP4 | Cloudinary Blog

Short animated GIF-based video sequences seem to be spreading like wildfire around the web.

Media and news sites display short video segments, social apps allow their users to share animated GIFs with their friends, and while the dated animated GIF format is very useful for this purpose, it has one significant disadvantage - its huge file size.

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Adapting website images to Retina/HiDPI/high DPR devices

Web development was much simpler only a few years ago, when we were building HTML pages that included images and photos, and all elements shared the same resolution units. If for example, you aimed at a standard 1024x768 screen, you knew these were exactly the number of pixels available for displaying HTML elements and images.

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